Star trek tng time loop poker amount has to be wagered 40 times”. 40 times sounds low, but star trek tng time loop poker keep in mind that it’s star trek tng time loop poker the deposit amount plus the bonus star trek tng time loop poker amount that has to be wagered. For example, if you deposit €100 and receive a €500 bonus, then you have to wager €600. 40 = €24 000 before you can make a withdraw. Act II re-re-introduces us to the Enterprise entering an unexplored sector; it's at this point that savvy viewers will recognize the 'Groundhog Day' Loop at play. Again we visit Riker, Data, Worf and Crusher playing poker, with much familiar banter. Crusher is about to win when Riker folds, realizing that she is going to call his bluff.
http://tvtropes.org/pmwiki/pmwiki.php/Recap/StarTrekTheNextGenerationS5E26S6E1TimesArrow
Go To
Tropes:
Advertisement:
- Apologetic Attacker: Riker tells the suspicious policeman he has the utmost respect for the law, then lays him out with a haymaker.
- Bilingual Bonus: When Data says he's French, one of the gamblers speaks to him in it, and Data replies. Both of their dialogue is left untranslated. What the gambler says is his parents came from Burgundy, while he was born in New Orleans. Data then comments that they're almost brothers, and also he is new in town.
- Bluff the Eavesdropper: Data says that one of his components is toxic when in contact with human skin, causing Twain, who nicked the component and was hiding in the wardrobe, to reveal himself — though in this case, Data probably wasn't lying and didn't know Twain was hiding there.
- Bluff the Impostor:
- Twain attempts this on Data. He fails.
- Likewise when Data pretends to be a Frenchman, one of the gamblers talks to him in French. Presumably because of his Omniscient Database, Data can speak it fluently.
- Call-Back:
- Guinan had earlier stated that a bald man was kind to her once. Here the camera brings special attention to Picard taking off his hat after he saves her.
- When Guinan asks if they're friends in the future, Picard says that what they have goes beyond friendship.
- When Clemens follows the crew to the future and onto the ship, Riker calls security. Clemens asks if Riker's afraid he'll go around stealing things. The last time the Enterprise hosted a visitor from the past, precisely that happened.
Advertisement:
- Chekhov's Skill: Data put all of his late night ship games of poker to good use.
- Cliffhanger: Season 5 ends with Picard leading the rest of the crew through the time vortex.
- Conqueror from the Future: Mark Twain believes Data is this trope.
- Dark World: The Devidians 'out of temporal phase' state is treated like this.
- Discovering Your Own Dead Body: The plot is kicked off by finding the Data's head in San Francisco, but he's not actually upset by this, and is instead glad that he will have a death rather than live forever.
- Fling a Light into the Future: Picard encodes a message on Data's head using an iron filing to tap it out in binary code.
- Funny Foreigner: Data is assumed to be a Frenchman due to his odd appearance, despite having no accent. He decides to run with it. A policeman also calls him albino due to his very pale skin.
- Grandfather Paradox: The Enterprise almost unleashes one until Data stops it—Riker was planning to destroy the Devidian base with photon torpedoes, unaware that the explosion would propagate through the time portal and end up destroying 19th-century Earth.
- Have We Met Yet?: Picard and Guinan. This is the ultimate outcome of some Foreshadowing in an earlier episode where Guinan said she had known Picard for a long time.
- Historical In-Joke:
- In 1893, while putting up monitors in gaslights, Picard tells a guard it's to proof them against earthquakes. The guard scoffs at the notion of an earthquake in San Francisco — since the last one hit almost 30 years prior — but 13 years later...
- A brief one when Clemens is brought up to the Enterprise and asks if they've ever spotted Halley's Comet. Clemens was in fact born exactly two weeks after the comet appeared in the sky in 1835. He wrote in his autobiography that he hoped to die the next time it was sighted, and did so in 1910, the day after the comet passed by Earth once again.
- Bellhop Jack London mentions going to Alaska.
- Hope Spot: Picard asks if the severed head is somehow Lore's, but Data rules this out immediately.
- Hustling the Mark: Jack chuckles at Data 'pretending' to be a French moron and hustling three of the biggest card sharks in San Francisco. Of course, the poor sharks had no idea they were dealing with someone who can count cards better than any organic being, has the ultimate poker face and can stack a deck without anyone realizing it.
- I Am One of Those, Too: In the past, Riker poses as a policeman. He tries to bluff a real policeman by saying he just transferred from downtown, only to learn that the cop actually works downtown.
- In the Past, Everyone Will Be Famous: Samuel Clemens (aka Mark Twain) gets involved in the plot for no good reason at all (you could replace him with a non-famous 19th century person, and the story would still be pretty much the same), and the hotel bellboy turns out to be Jack London. There's no evidence that the two writers ever met in real life, and Clemens wasn't even in San Francisco when this episode takes place-he was touring Europe at the time. London didn't work as a bellhop either-he signed on with a ship and went to sea the year this takes place.
- Inflation Negation: Data tips Jack $1. In 2019 money, Data gave Jack almost $30. No wonder Jack immediately offers his services to anything Data wanted.
- It Will Never Catch On: At one point, Jack asks Data if he thinks there's really money in 'horseless carriages.'
- The Main Characters Do Everything: While Data getting sent to the past was an accident, it's the rest of the senior staff (save Worf) who willingly go back. It's just as well, as Twain's reaction to seeing Worf is to exclaim 'Werewolf!' Meanwhile, Guinan instructs Picard to go to maintain a Stable Time Loop.
- Mayfly–December Friendship: When Data's head is found among 20th century relics on Earth, the crew attempt to comfort him about his destruction. Rather than being morose about this, Data is delighted that he will have a 'death,' as his expected longevity means that so many of his friends in Starfleet will have lived and died that he will be unable to remember them all properly; whereas having only a limited few close friends means that Data can cherish them much more dearly.
- Newspaper Dating: Data does this to tell both where and when he is.
- Nice to the Waiter: While it takes some prompting for Data to understand, he pays a dollar as a tip to Jack, which is like tipping $100 today. He also lets him keep the change when buying the materials he needs.
- Of Corset Hurts: It's never explicitly brought up, but in a subtle touch, Troi and Crusher both uncomfortably feel their sides while dressed in period costume.
- Offscreen Moment of Awesome: Data sits down at a poker table with the most disreputable-looking bunch of 19th-Century gamblers you've ever seen, trades his communicator for a three-dollar entry fee, and starts dealing. Data's next scene is returning to his room with period-appropriate clothing and a briefcase full of cash, with young bellhop Jack in tow, gazing at him in admiration. It's worth noting that Data can stack the deck faster than the eye can see, and they did let him deal. Under the circumstances, it's plain to see how the mark became the hustler.
- Oireland: Mrs. Carmichael has a nice, thick Oirish accent.
- Politically Correct History: Guinan (a Human Alien who is played by Whoopi Goldberg and thus is indistinguishable from a human of African descent) is depicted as a wealthy socialite in 1893 who goes to parties with white people who don't seem to have a single problem with her. In fact in the episode she's extremely well-liked and respected by pretty much the entire town. Probably helps that Guinan is a highly-empathetic, centuries-old alien with experience to match, so she might just be that good at making friends. It doesn't hurt that she's best buddies with Mark Twain, who was a huge backer of Civil Rights for women and African-Americans. In addition, San Francisco was more tolerant than the rest of the United States... of everyone except Asians.
- Ragnarök Proofing: Data's head is found to still be in working condition after about half a millennium underground, with a postmortem-programmed message still recorded and intact inside. Which was programmed using a steel file. Not only was the head still working, it was returned to service and seems none the worse for its advanced age, throughout the remainder of the series and movies!
- Really 700 Years Old: Guinan looks no different in 1893 than she does in 2368. However, she does act like a teenager who used her parents' car without permission when she thinks Data is sent from her father.
- Sharp-Dressed Man: Data looks rather spiffing in 19th Century threads.
- Shout-Out: Funny-looking guy from space mistaken for French? Where have we heard that before?
- Stable Time Loop:
- Picard leaves the watch behind, along with the other artifacts they discovered at the start of the episode.
- Clemens is about to take his watch with him, but after realizing it was found in the cave hundreds of years later, he puts it back down.
- The crew also leave Data's head behind. Data now wears his original head, a couple of centuries older than the rest of him.
- The Slow Path: Data's head. Also, Guinan.
- Talk to the Fist: 'I just want you to know that I have the utmost respect for the law.'
- True Companions: The two-parter focuses a good bit on Picard and Guinan's friendship, and Data's with the rest of the Enterprise crew.
- Unusually Uninteresting Sight: The people of 19th century San Francisco seem rather blasé about 'a man with gold skin in his pajamas appearing out of nowhere', as Phil Farrand put it. Then again, we ARE talking about San Francisco...
- Voluntary Shapeshifting: The Devidians.
- Well-Intentioned Extremist: Mark Twain thinks Data and Guinan are up to no good. He's written downbeat stories of time travelers in the past, and thinks Data, an inventor, will corrupt the 19th Century as the fictional inventor corrupted the 6th.
- Who Wants to Live Forever?:
- Surprisingly, Data doesn't, though for two good reasons. One, he doesn't want to outlive his friends, and two, mortality brings him closer to his goal of being human. He does mention how some people would think that Living Forever Is Awesome.
- When Picard wishes he had time to talk more with Twain, Twain smiles and tells him to read his books - everything he is is in them (hinting at Twain's 'immortality'.)
- Wild Card Excuse: The answer to any question about Data's strange appearance is that he's a Frenchman. Everyone immediately understands (it helps that he can speak French as fluently as English). This may double as a Shout-Out to The Coneheads.
- Write What You Know: In-Universe, Jack pesters Mark Twain to collaborate on a writing project. He then mentions he's going to Alaska, and Mark quickly gives him this advice, though mostly to get Jack off his back (Jack takeshisadvice).
- You Can't Fight Fate: Data tells this to Picard. Regardless, Picard still wants to give it a try. It goes about as well as you'd expect.
- Young Future Famous People: The bellhop who turns out to be Jack London. Samuel Clemens (Mark Twain), however, is already famous at the time.
Advertisement:
Index
http://tvtropes.org/pmwiki/pmwiki.php/Recap/StarTrekTheNextGenerationS5E18CauseAndEffect
Go To
Advertisement:
Star Trek Tng Cast
We begin this episode In Medias Res, with the Enterprise's engines on fire and the ship out of control. The bridge crew is frantically trying to steady the ship long enough to launch the lifeboats as Picard orders all hands to abandon ship. And just as the audience is thinking, 'Like You Would Really Do It,' they really do it: the Enterprisevanishes in a hugespace explosion.
Then the opening credits roll.
Act I seems to be a How We Got Here, as we're re-introduced to the Enterprise entering an unexplored sector. We first look in on Riker, Data, Worf and Crusher engaging in their regular poker game. After much banter (and a win for Crusher, who calls Riker's bluff), Crusher is called to sickbay to help La Forge deal with a major dizzy spell—but she experiences a bit of Déjà Vu whilst treating him. Later that night, in her quarters, Crusher hears what seem to be a mass of disembodied voices and, in switching on the light, breaks a glass she'd left on the night stand.
Advertisement:
Crusher reports her experiences to the rest of the senior staff, but is interrupted when sensors detect a Negative Space Wedgie nearby. As the bridge crew attempt to deal with the situation, the ship begins losing power and is unable to move—just as a starship emerges from the Space Wedgie on a direct collision course. With no power to the engines, Riker (standing at Data's side for no apparent reason) suggests decompressing the main shuttlebay to provide the necessary thrust to get out of the way, while Data counter-suggests using the tractor beam to push the other ship aside. Picard goes with Data's plan, which is not entirely successful: the other ship is deflected, but not by enough, and smashes the Enterprise's warp nacelle. This quickly causes a series of catastrophes, the events of the teaser play out before us again, and the Enterprise is destroyed.
Advertisement:
Act II re-re-introduces us to the Enterprise entering an unexplored sector; it's at this point that savvy viewers will recognize the 'Groundhog Day' Loop at play. Again we visit Riker, Data, Worf and Crusher playing poker, with much familiar banter. Crusher is about to win when Riker folds, realizing that she is going to call his bluff. Crusher is called to sickbay to help La Forge deal with a major dizzy spell, and again experiences déjà vu—only this time, La Forge feels it as well. Later that night Crusher again hears voices in her quarters and quickly calls the captain—breaking that glass once again.
The next morning Crusher reports her experience, relating that others aboard ship have also heard the voices. But before they can investigate, sensors detect a Negative Space Wedgie nearby. As the bridge crew attempt to deal with the situation, a starship emerges from the Wedgie on a direct collision course. As before, Riker stands at Data's station and suggests decompressing the main shuttlebay while Data votes for a tractor beam. Picard sides with Data, the collision occurs and the Enterprise blows up real good.
Act III. The Enterprise enters an unexplored sector. By this time, even the characters are starting to catch on, after a fashion; at their poker game, Worf recognizes their banter, and then he, Riker and Crusher correctly call out the hand Data is dealing even before he deals it.
In anticipation, Crusher calls sickbay asking after La Forge, only to be told he just walked in. This time, Crusher is examining La Forge's VISOR under Picard's supervision as they all discuss their recent déjà vu episodes. Crusher finds that some Techno Babble is affecting the VISOR, causing his dizziness.
Later that night, Crusher is ready for the disembodied voices; when they occur, she records them (she also moves the glass away from the light switch so she won't knock it over) and calls down to La Forge that she has something to report. He in turn tells her that another instance of that same Techno Babble just happened. As she rushes out to meet him, she knocks the glass off the table, breaking it yet again. In Engineering, La Forge and Data analyze Crusher's recording and discover that the voices belong to the crew of the Enterprise.
The next morning, Crusher and La Forge fill the others in on what they think is going on: a Negative Space Wedgie is going to entrap the Enterprise in a 'Groundhog Day' Loop. They listen to parts of the recording which suggest the severity of the encounter's outcome, while trying to think of a way out. The problem is (unlike most instances of this trope) that if/when the Loop 'loops,' they all lose their memories of the previous loop, except for feelings of déjà vu. La Forge suggests rewiring Data's Applied Phlebotinum to mirror the previously established Techno Babble so that, if/when the Loop 'loops,' he can send a message into the next loop—albeit an extremely short one, one word at most, which will show up only as a sort of post-hypnotic suggestion so Data won't know initially what it means. The plan is carried out, and no one feels like they've tried this before, which is a good sign. Red Alert! Negative Space Wedgie! Ship on collision course! The tractor beam doesn't work! Enterprise explodes! Only this time Data manages to activate the Techno Babble message at the last second.
Back in that unexplored sector, back to the poker game. Worf experiences nIb'poH, and Crusher attempts to predict the hand that Data is about to deal. Instead, he deals all 3s, then three of a kind to each. Crusher is called to sickbay to help La Forge deal with a dizzy spell; she inspects his VISOR on a hunch and finds that it is being affected by Techno Babble. In Engineering, Data runs a diagnostic on ship's systems, and the results come up all 3s. They get a call from Crusher, telling them she's just recorded a mass of disembodied voices in her quarters—and they hear a glass shatter.
The next morning, they are reporting their findings: they seem to be stuck in a 'Groundhog Day' Loop caused by an as-yet-unencountered Negative Space Wedgie. The Techno Babble which has been giving La Forge dizzy spells is also related to the Loop, and may be behind all the occurrences of the number 3 Data (and apparently the entire crew, it turns out) has been seeing. It is revealed that Data has been rewired to accept the Techno Babble, which seems to be a way to send short messages from one Loop into the next. As they ponder over what this could mean, they are called to the bridge to deal with a Negative Space Wedgie.
As before, the ship is without power and unable to move as another ship emerges from the Wedgie. Riker (standing at Data's side for no apparent reason) suggests decompressing the shuttlebay, but Data counter-suggests using the tractor beam to push the other ship clear. Picard sides with Data, but Data suddenly has a Eureka Moment and goes with Riker's plan instead; the main shuttlebay decompresses, pushing the Enterprise clear and allowing the other ship to pass safely. The Negative Space Wedgie vanishes, power is restored, and the Enterprise crew greet the crew of the USS Bozeman (commanded by none other than Captain FrasierCrane), which was either stuck in the Loop for some 90 years or got teleported by the rift 90 years into the future. Data explains his Eureka Moment: glancing at Riker, Data noted the number of rank pins on his collar (3) and deduced that the various phantom 3s referred to Riker, indicating that Riker's plan would be the successful one. Good thing he didn't think it referred to himself, since he is 3rd in command of the ship behind Riker and Picard.
Tropes featured in this episode include:
- Abandon Ship: Picard calls for it, but the Enterprise explodes before anyone can get off.
- Arc Number: Invoked. As stated above, Data manages to send a message to himself in the last loop, which turns out to be the number 3.
- Bottle Episode: Sets on the Enterprise are all reused sets, the Bozeman is a retooling of the USS Reliant from Star Trek II: The Wrath of Khan, and the Bozeman's interior is from the recently produced Star Trek VI: The Undiscovered Country. Kelsey Grammer's guest appearance is the only aspect that deviates from this trope.
- Brick Joke:
- At the start of each time loop, Riker wonders aloud if Data is using his high-speed shuffling ability to stack the deck. In the final loop, that's exactly what Data does (albeit subconsciously).
- Despite her best efforts, Crusher manages to break her wineglass in every iteration of the loop. The final time, we don't even see it, but La Forge and Data hear it shatter over the comm.
- Call-Back: 'Yesterday's Enterprise' featured a Federation ship from the past stumbling through a time rift as well.
- Captain Morgan Pose: Riker's habit of leaning on Data's console actually helps save the Enterprise, reminding Data about Riker's plan.
- Card Sharp: In the last time loop, Data unconsciously stacks the deck so that he deals everyone a single 3 followed by three of a kind.
- Chekhov's Skill: In 'A Matter of Time,' Data explained that he was capable of listening to and distinguishing over 150 musical works at the same time. Here, he uses the same skill to sort through the jumble of voices from the previous time loops.
- Déjà Vu: The crew are caught in a 'Groundhog Day' Loop, Doctor Crusher begins to experience déjà vu, and so do the other crew members when she brings up the issue. In subsequent loops, this progesses to predicting events before they happen.
- A Day in the Limelight: Starts out like this, for Beverly Crusher. The episode plays with this trope, beginning by focusing on Dr. Crusher, who keeps noticing little things feeling familiar. Slowly, the focus expands to the rest of the main cast, who band together to figure out what the hell is going on.
- Downer Beginning: The ship explodes, right in the teaser, killing everyone. Talk about catching the viewer's attention!
- Fate Worse than Death: It is heavily implied that the Bozeman crew have relived their own loop for the better part of a century—though unlike the Enterprise crew, whether they are at all aware of it is left unclear.
- Failsafe Failure: The warp-core ejection system. As usual.
- Fling a Light into the Future: How they end up saving the Enterprise; La Forge comes up with a way for Data to send a brief message to himself in the next loop.
- Foreshadowing:
- Beverly calls Riker on a bluff in the first scene with the card game, saying she had a feeling he was bluffing. Knowing that Riker has the best poker face on the ship, it's a little clue that Bev was 'remembering' previous iterations of the game.
- Riker jokes that he hopes Data isn't stacking the poker deck. He ends up doing just that during the final deal.
- Getting Crap Past the Radar: Data's reference to the voices including 'romantic encounters' reflects the greater reluctance of the franchise, at least until the Star Trek: Deep Space Nine years, to use the word 'sex' on screen.
- Given Name Reveal: Nurse Alyssa's last name was finally revealed in this episode: Ogawa.
- 'Groundhog Day' Loop: Predating the Trope Namer by over a year.
- Hearing Voices: Caused by timelines bleeding over. It's not only mental, either; Crusher manages to make a recording of the voices for Data to analyze.
- In Medias Res: How the episode begins. When the Enterprise is first destroyed, viewers are led to believe that what happens next is How We Got Here, until it's revealed that the ship is trapped in a time-loop. That means that the first time the Enterprise is shown blowing up isn't necessarily the first time it was destroyed!
- Each loop takes roughly a day, and they find out at the end they're out of sync by seventeen days. So the episode-opening destruction is roughly the twelfth time it was destroyed.
- Killed Mid-Sentence: 'All hands, abandon ship! Repeat, all hands, abandon—'
- Magic Countdown: The last red alert scene, where Data looks around to notice Riker's rank pin, plays out significantly longer than in previous rounds.
- Then again, it could be playing out (at least partially) in Data's mind; after all, to him, 0.68 seconds is 'nearly an eternity.'
- Most of the loops seem to have slightly different timing, with events happening sooner or slightly later in the various runthroughs. Could possibly be excused by the Negative Space Wedgie causing slight variations in the causality that sets off particular events.
- Negative Space Wedgie: The cloud causing the Temporal Paradox.
- Nothing Is Scarier: Done extremely effectively with the poker game that begins Act I. We've just seen the Enterprise explode and the entire main cast die... and the first scene afterwards does not address that fact in the slightest. It isn't until the next scene, with Crusher and La Forge in Sickbay, that we get any indication that anything is wrong.
- Oh, Crap!: The look on the crew's face when they hear the recording of Picard screaming to abandon ship.
- Pinocchio Nose: After calling Riker's bluff, Crusher tells him that his left eyebrow raises when he bluffs—except she's just kidding.
- Ripple Effect-Proof Memory:
- Downplayed. Crew members do not entirely remember previous loops, but do experience Déjà Vu moments, which grow in intensity with each new iteration.
- One of theExpanded Universe novels also mentions that the Bozeman crew experienced the same effect, but didn't have the knowledge to break themselves free like the Enterprise did, resulting in 90 years of feeling trapped in a perpetual cycle of death.
- Played straight in a different novel, where the Bozeman crew only remembers the final iteration with no knowledge of the loop until after Bateson meets with Picard.
- Rule of Three: Data and his three spree in the final loop before it's broken.
- Self-Fulfilling Prophecy: Lampshaded, defied, averted, played straight, and thoroughly deconstructed.
- Shout-Out: The Bozeman's registry number, NCC-1941, is a reference to the Steven Spielberg film 1941.
- Space Is Noisy: The Enterprise explodes with a loud noise.
- Stable Time Loop: When Riker suggests that reversing course could be the cause of the ship's destruction, he is implying, whether he realizes it or not, that this trope is in effect. The irony is that it isn't, and had the crew not been overthinking the situation in this way, they might have broken free after the first loop.note
- Starts with Their Funeral: The episode starts with the Enterprise getting blown up, then seemingly cuts back to show the events leading up to the explosion. It's a subversion: the Enterprise is caught in a time loop, and the crew is actually reliving the events, with slight variations each time, until they find a way out.
- Take a Third Option: Averted. There doesn't seem to be a reason they couldn't have both decompressed the main shuttle bay and used the tractor beam on the other ship, but nobody thinks to try this, possibly because they have so little time to think anything through.
- The Tell: Crusher claims that Riker's left eyebrow raises slightly when he bluffs, but then says that she's just kidding.
- Too Much Information: When Data is summarizing his analysis of the 'overlapping voices' phenomenon that Dr. Crusher recorded, Picard cuts Data off when he proceeds to listing the number of couples who he determined were engaged in 'romantic encounters'.
- Warm Milk Helps You Sleep: Picard's Aunt Adele has a recipe for steamed milk which he shares with Crusher.
- Wham Shot: The Enterprise-D going kablooey in space in the cold open.
- What Year Is This?: Inverted. Picard asks Captain Bateson what year he thinks he's in, with Bateson assuming it's still 2278. The Enterprise crew also has concerns about this for themselves, but are relieved that it hasn't been anywhere near that long for them (only about 17 days) when they ring up a timebase reading.
- You Can't Fight Fate: Dr Crusher very deliberately tries to avoid breaking her glass in the next loop but just ends up breaking it another way. It achieves Brick Joke status when Geordi contacts her on the intercom, and in the background you hear a glass breaking.